Flight Simulator Controller
The Final Project:
The goal of this project was to create a controller or yoke which can accurately simulate the controls of a real aircraft, to be used with as PC flight simulator for both training and practicing aviation skills and procedures and also for entertainment.
The controller comes in two main components, the yoke itself which is the main stick that controls the motion of the plane, and also the throttle unit which controls the engines and flaps.
The system works by using a number of sensors (potentiometers and buttons) to measure the inputs of the user and a Raspberry Pi Pico microcontroller to interface with the computer.
I have also intentionally left many spaces on the controller unoccupied so that more controls can be added in future if required.